

At the edge of a cover, the player can fire around, either emerging in plain sight of hostiles to open fire (allowing the player to zoom in on their target) before automatically hiding behind cover, or blind fire (by blindly shooting around or over the source of cover) the former tends to be risky if the player poorly times their attack, as most of their body will be exposed to gunfire likewise, accuracy is significantly reduced when the player chooses to blind fire, unless they player is able to effectively target weak spots on hostiles (as it is still possible to perform headshots using single blind shots with proper aiming). Once behind cover, the player can strafe left or right if there is room, hugging close to the cover. When the command to take cover is issued, the player will automatically seek the nearest solid surface for cover, running, rolling, sliding, diving and going from cover to cover depending on the height of the object, the player will either take cover standing or crouching. Because players will receive more severe injuries from gunfire, and gunfights are made more realistic than previous games, cover is far more necessary when in firefights in GTA IV than in prior games. Grand Theft Auto IV and its respective episodes dramatically improved the cover system by allowing the player to hide behind nearly any sufficiently large solid object in a single command and attack while behind cover. Luis Lopez blindfiring in two of GTA IV's cover positions. Grand Theft Auto IV and Episodes from Liberty City Similarly, GTA Advance follows the even older cover system employed in early top-down games. GTA Liberty City Stories, GTA Vice City Stories, and GTA Chinatown Wars follow GTA III's cover system, as the player cannot crouch. GTA San Andreas added the additional ability to move, roll and dodge while crouching.Ĭops also take cover in all 3D Universe games, even GTA III, because there is an animation which only 8-Ball (in the mission Bomb Da Base: Act II, to hide from the cartel while planting the bomb) and the cops, SWAT, FBI and Army use. Powerful weapons that can only be targeted in first-person view in the console or classic controls are extremely useful in the PC version, being able to target in third person view. This is especially advantageous on the PC version where the bullets travel straight to the crosshair and not obstructed by barriers usually experienced when using the console or classic controls. cars, boxes, garbage, desks and benches) that are otherwise useless in GTA III so the player's body is less exposed to gunfire. With the introduction of crouching in GTA Vice City, the player can also take cover behind shorter objects (eg. In GTA games prior to GTA IV, including top-down games, the player is limited to running behind cars and structures in order to cover from gunfire. 1.3 Grand Theft Auto V and Grand Theft Auto Online.

1.2 Grand Theft Auto IV and Episodes from Liberty City.
